Weather demons

This time I tried to push the 3D base a step further with overpainting and photobashing. I took an old sketch and build it in Oculus Medium. Then I roughly textured the 3D model in Substance Painter and rendered it in Marmoset Toolbag with roughly the light setting I need. And finally I used Photoshop to polish the rendering.

Final Painting

Final Painting

Base render

Base render

An old sketch this is based on

An old sketch this is based on